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  • World of Warcraft in the things you do not know can be a thief and hunter shield

    Date:06/23/2010Views: Admin: ancko

    Part I of this part of the original length of about 1 / 6, and the rest we will continue to serial. ● Classic WoW alpha test, Scholomance, the elite had become an outdoor area (approximately the current location of remorse Ridge), but the designers do it too great, so they decided to made a copy. ● Initially, all the shields are small buckler, thieves, and hunters can use these buckler, but later they changed all the buckler shield, and remov ......

    Part I of this part of the original length of about 1 / 6, and the rest we will continue to serial.
    ● Classic WoW alpha test, Scholomance, the elite had become an outdoor area (approximately the current location of remorse Ridge), but the designers do it too great, so they decided to made a copy.
    ● Initially, all the shields are small buckler, thieves, and hunters can use these buckler, but later they changed all the buckler shield, and remove the thieves and the hunter's ability to carry a shield.
    ● hunter survival talent tree talent once the melee, hunters, there was a tear skills, when in Lv60 damage caused by less than 100 points. (Who is 31 point survival talent, what a gaffe)
    ● discipline priest talent tree had also become a melee talent tree (think of monks), which is why the fire of mind to increase attack power. (WotLK beta discipline when there is rumored to become melee Well)
    ● The dwarves who can Lianfa Shi's. (So big disaster in back)
    ● hunters have used the concentration values. (Like back to five years ago a)
    ● several professional talent is the way to increase the original number of attributes (such as 20/40/60/80/100 point of spell power, not 100%, is 100 points, spell power) and absolutely no contact with equipment / grade link.
    ● equipment early in the Earth's age is no magic strength, and saw a lv60 mage spell damage less than 30 points is not surprising. (See how many in the basic law before T0 injuries mounted)
    ● In Xin Shoucun get around many of the same property because the cloak before the cloak also has armor type (cloth / leather / lock / board cape)
    ● valley in the thorns west coast has two large islands, has now been removed. But if you can walk and move with the water far enough, you will arrive at the location of these islands have, you will find that you are pulling horses Deas Island or Jilijimu Island. (Yes these two names is the official translation, really existed)
    ● As early as 2001, Elwynn Forest, Stormwind City, and the Wild West is the first design of the regional Blizzard, which is why these areas more than others Xin Shoucun residue.
    ● Azshara task is very small, because Blizzard will designed this place too much residue, and so on, when they realized too late. They think that many players would hate the district, so do not trouble to change it, but its unfinished piece of information to the future (big disaster). (In addition to doing the job tasks dug grass outside, not many people actually go to Azshara)
    ● The initial design goals (alpha before) is the Alliance and Horde in the game with only 100 of each task (they said in the previous description in them).
    ● In the World of Warcraft released, Silithus little tasks (or not much to complain something of value), until the Ahn'Qiraj patch were recruited into the war. (Or slightly earlier, remember a) (yes, 1.8 quicksand war only to fill this hole)
    ● at the time, 50 after the task is very less, so that players complaining they had to Shaguai upgrade, then Blizzard add more tasks. (Thing Plaguelands tasks plot system has been improved in the 1.5 version only)
    ● Blackrock Spire, Scholomance, and Stratholme was once a 15-person Raid, but even with 15 of those copies are too difficult, then they were changed to 5 copies (in addition to the upper Blackrock Spire continues to 10 copies). (1.10 things matter, remember the 5 8 Professional Stratholme Scholomance What)
    ● before the TBC release, you can come across dead flashed a copy of mine entrance and pass past, Shi slow down operation landed in an unfinished channel, the last to arrive at a very early stage of the Hellfire Peninsula.
    ● Emerald Dream had planned era in the earth as a regional / Raid / mainland release. They abandoned this area which, however, the client is still left Emerald Dream relevant documents. Although the server can not reach any official in this area, you can find relevant video you tube. (This we should know)
    ● Molten Core out T2. (In the modified model did fall before the old T2 in Molten Core, BWL to join in after moving past them.)
    ● epic mounts in WoW only re-released at the beginning of the general horse coloring, and does not cover armor. Later, designers removed the mount and use with a helmet mount to replace the (rest in peace, white Raptor) Tauren did not even mount the first time, they have called wilderness Jiben skills. (With the kind of horse who was also the soil rich white guy with a brilliant story)
    ● Ironforge was the largest of the game's main city, because it has two instead of a layer, another layer still exists, but has to be smaller than the original. Melting pot has been in the game is also visible.
    ● Gnomeregan and other major cities have, like, Ironforge has an elevator can lead to Gnomeregan, but designers are turning it into a copy of the camp because it will cause an imbalance.
    ● As the dark aspects of the city find its way in too complex, designers have removed it the second tier (currently in the game is still up). (Layer of dead individuals are enough to switch a)
    ● orcs and humans in the game Blizzard created the first race.
    ● Human and orc male model female was very similar. (OMFG)
    ● alpha of the giant witch looks to scary your.
    ● Goldshire once much larger than it is now, and the reality of the village of the same size. However, Blizzard realized that they can not also engage in other Xin Shoucun so big, so they removed Goldshire in many buildings, in order to make it equal with other regions.
    ● Overall picture quality from the original World of Warcraft has made significant improvements since the release, but in the alpha, the style looks more realistic (but quality miserable than it is now), then they reduce the degree of realism.
    ● Naxxramas still exists in the Eastern Plaguelands over, but can not enter do not see it (invisible). If you WLK release figures on the old naxx before log out, you will appear in the Eastern Plaguelands naxx copy of the front, but will be out of Northrend.