DNF2, the sword of spirit can be considered more professional players, as easy to operate (Chapter Soulcalibur unlimited PK field in ghost), handsome appearance, but really gorgeous even in the PK field can not easily move. All the streets from the first chapter to the second chapter Soulcalibur ghost after a CD, a lot of Soul Calibur players have chosen to give up other professions, stick with it, where players learn to ghost CD in case of no good then cross the air cut and other skills to connect in ghosts, technology may be able to pull to sweep the floor, operate high-end Soulcalibur good protection can be broken by sweeping the broken body crouched (lucky break protection can not MISS it an even death), Soul Calibur in PK field and more beautiful. Revised after the fourth chapter crouched by the body longer, got up and also with short-term hegemony body, breaking up hard, and a bad opponents is set up, tear blur and cutting off access after the jump because of sweeping changes in ghosts the network delay and the rhythm changed even more difficult, coupled with the fourth chapter MISS change more, perhaps many gorgeous sweeping flow Soulcalibur lost a large part of the high damage sword spirit away line, gave up sweeping the floor, because the soul of Chapter sword larger area and hurt his sword, in a Toronto high hardware directly sword dance, high damage Soulcalibur very popular in the PK field, the respect is easy, but lost the soul of the beautiful sword, of course, there are some beautiful routes to adhere to sword spirit to overcome the pull to change the network delay and the sweeping changes brought about difficult problems, adhere to the ornate. No nonsense, and the following into the subject, more sword dance veteran, even strokes over the way in, I talk about my own soul with the sword trick and add a little way, hope to have a little help novice sword spirit. First, even the trick is to add points and the reasons behind the floating chapter moves one: holding lightsaber, the last pick in the opponents or floating after breaking the military can be under 2 years ghost cross ~ ~ then take X about (X representing the common attack) immediately force on the pick and then the anti-ghost after the jump cut then in 2 above under the repeated action. (Note: The floating lower bad IAS or equipment not directly on the cross after the challenge) This move in to take low-level cases can be repeated with lightsaber to the protection. Difficulty: anti-Ghost after the jump cut, and only played two years under the Access Cross, novice ghost only difficult to control play in the next 2. Moves 2: lightsaber hand, opponents in the last pick in broken arms or floating after the ghost may be in the next 2 ~ then X ~ then click Cross (X representing the common attack) immediately forced on the pick and then the anti-chop received after the jump under 3 in ghosts then kick down the connected challenges of air links cut ~ ~ ~ then in ghosts then cross under so after 3 plus crack wave. Difficulty: After the jump cut and anti-ghost played just two years under the Access Cross, novice ghost only difficult to control play in the next 2. Moves three: holding lightsaber opponent in the last pick or break the military after floating, in a ghost can be connected to 3 percent under the kick down ~ ~ After the jump take anti-access cross-cut ~ ~ ~ connected to the pick received in a ghost plus crack wave . Difficulties: the anti-pick after pick after the jump cut the distance control. Moves 4: hand lightsaber opponent in the last pick or floating After breaking the military can kick down under in ghost 3 After the jump cut ~ ~ then connected to the access of air links cut pick ~ ~ ~ then X look connected to pick their own estimate the protection, to continue the air repeatedly, or even cutting off direct where additional crack ghost wave. Difficulty: Novice air with chopped hard to master. Moves 5: holding lightsaber opponent in the last pick or break the military after floating, can be connected in a ghost 2, the cross ~ ~ ~ then connected to the pick received in the air with ghost cut ~ 2 ~ then cross under the Access XXXX ~ ~ then cut after the jump ~ in ghosts then add split wave. Note: The trick I used, too low on the IAS not suitable when the opponents in the XXX's almost been landing, then take in a ghost after the jump increases chopping wave ~ actually split up in the sweep. Difficulty: Empty equipped with cut and attack speed. Moves 6: handheld lightsaber opponent in the last pick or break the military after floating, in a ghost can connect 3 percent under the kick down ~ ~ ~ then then cut the air with X about the pick received in a ghost ~ ~ received under 2 XXXX mandatory access cracking wave, low-grade saber can take on challenges even after the air more then cut again in the next 2, then XXXX ghost mandatory access cracking wave. Difficulty: Empty equipped with cut and attack speed. Moves 7: holding lightsaber opponent in the last pick or break the military after floating, in a ghost can connect 3 percent under the kick down ~ ~ ~ then jump then cross-connected challenges Hill ~ ~ take in a ghost (if spring hill After floating in a ghost not a direct increase on the crack wave) connected to the pick ~ then XXXX split wave. Moves 8: hand-held saber, senior weapons or playing low defense, opponent in the last pick or break the military after floating, or in a ghost in a ghost so after 2 percent under the Access Cross Connect ~ ~ then after a normal attack then XXXX Jump cut ~ take years to strengthen the system crack ghost wave. Nine moves: hand-held weapons or fight lightsaber ~ High and low defense, opponent in the last pick or break the military after floating, then pick an empty connect with chopped ~ ~ ~ then take air with chop chop ~ XXXX then jump then after increase in crack ghost wave. Moves 10: hand-held saber, senior defensive weapon or play low, the opponents of the military after the challenge or broken, then kick down in ghosts or ghost 2 years then cross under the ~ ~ ~ connected to the pick even cut an access of air under ~ plus ~ then after jumping off the silver in ghosts then cut plus crack wave. With strokes of the method also many different ways with a friend, please do not scold people, above even the trick is my favorite, most are floating after the treatment, a lot of strokes in the case with the lower arms can be repeated with the general XXX are all in ghosts and after the mandatory closing crack waves move, of course, not out after the split waves under the premise of protection can be sweeping me under the following key Bianshi this article. Sweeping strokes of a chapter: pull, opponents to the ground after the last pick reversed then arrested after the first jump cut ~ ~ ~ connected to the pick after the jump cut reversed wave ~ ~ then split, of course, is not to be anti-tear after each jump cut see opponents on the ground depends on the location, and sometimes you were standing on the pick after the middle of the body after the jump straight cut, which is often said that the two-pulled. This version now be difficult to pull, pull, required to master a good rhythm after the jump ~ ~ After the jump cut is a key time point after point X slower. MISS also more difficult because the pull, pull up a bad opponent or MISS is set, the soul has given up a lot of sword grip head and stole the skills, to gorgeous new to Soul Calibur to find someone to practice more than 55. Moves II: opponents on the ground, the pick later reversed after the jump cut ~ then grasping the first or the crack wave ~ connected to the pick ~ then jumping hill ~ reversed after the jump cut ~ then split wave or grasping head, pay attention, you first split wave pulling words ~ who will be playing opponents from far away ~ look at step 2 before the race jumped to a hill pick pick pick. . . Difficulties: the challenge after the collapse then flew Hill, slow No, spring is to look at the proximity of mountain fighting skills of your key by weight. Moves 3: opponents on the ground, jumped on the pick after pick after the jump hill ~ take anti-cut ~ ~ connect the first challenge then grasping reversed after the jump cut ~ ~ take years to strengthen the system crack ghost wave, you can jump on the mountain later reversed pick jump in ghost add chopped ~ then split wave, after the jump or not to cut is to look at Anti-distance rivals, does not always have time after the jump. The above are common pull, some get high weapon damage high, easily the protection only pull once, so the proposed rival to the ground after the ~ last pick ~ then after the jump cut ~ then in spirit to strengthen the system split wave ~ or straight without the pick directly after the jump ~ in ghosts then add chopped wave splitting. Now I went on to say do not pull the sweep under way, I add a little method to split volatility of 10 is also only useless sword. Moves 4: opponents on the ground, ground crack fluctuations Sword (referred to below wave) connected to the challenge then jumping hill ~ ~ wave ~ connected to ground anti-access challenge ~ ~ then after the jump cut in income ghost plus crack waves move, see the protection of to the protection of the last pick after pick after direct Paolu ~ or jumping silver Pao Lu. Silver is the post after the jump after jumping immediately take off the silver edge. Moves V: opponents on the ground, connected to ground wave ~ ~ then pick then jump after jumping Silver Mountain ~ ~ ~ connected to the ground wave received anti-pick ~ ~ then after the jump cut to enhance the system in a ghost crack wave. Moves 6: opponents on the ground, connected to the pick after pick after jumping silver ~ ~ wave ~ connected to the ground then pick spring hill ~ ~ ~ connected to the ground wave of anti-pick after pick ~ ~ then jump cut to enhance the system in a ghost crack wave, note that After the jump cut because of difficult access in ghosts ~ ~ no, or faster protection, and on the last pick after Pao Lu. Seven moves: this mode to multi-point, the main opponents are not against you is not easy to float through the air with the protection of the case, opponents were hitting the ground wave starting hands, connected to the pick then jump Hill ~ ~ ~ connected to the ground wave pick then cross ~ ~ ~ connected to the ground wave of anti-pick after pick after jumping silver ~ ~ ~ connected to the ground wave of anti-access challenge ~ ~ will be cut after the jump then pull or tear of a ghost and then repeated in the above action. Of course, not necessarily repeated, depending on the protection of the other party out there MISS, and (note ~ to waves hit the opener after each other to see opponents from far points to connect before running step 2 pick) moves 8: opponents running Activity was split wave hit you, the next three sections cut 2 ~ ~ connected to the pick after pick after jumping silver ground wave ~ ~ ~ then jumping hill connected to pick or ground wave cross ~ ~ ~ connected to the pick after the jump take anti-cut ~ then ~ ... freely. Nine moves: running opponents were split wave hit you, you can also catch up with three sections of the body under the cut after 2 ~ then ground wave after jumping silver ~ ~ ~ connected to the pick pick pick after the jump hill jump cut ~ ~ ~ ground wave connected to the pick then cross ~ ~ ~ connected to the ground waves reversed after the jump challenge ~ cut ~ ~ ... freely access. Moves X: opponents split wave, before running away from Step 2 to see ground wave ~ ~ ~ then connected to the spring challenge grounded Wave Hill ~ ~ ~ connected to the pick reversed ground wave after jumping silver ~ ~ ~ connected to the pick after the jump then counter- chopped ~ take ~ ... freely. Note, here to pick a challenge to connect wave ~ ~ ~ take anti-silver ground after jumping after wave of anti-jumping silver ~ best silver after the jump or drop by a little slower, or to wave the CD not good. Well, write a half-night ah, mainly because my typing is slow, it is poor writing style, and today the server updates a long night, another heart sleep, boring ah. Soulcalibur plus points seen many posts, many of which are misleading new people, so I'll send a Chapter 7, the soul of even the sword strokes and skills plus point, hope Soulcalibur friends a little help. Here are my plus points, in addition to awakening a colorless skills are full, so in addition to gorgeous even with low-level weapons and people, cross-PK CD together with advanced weapons are not weak, passive defense I did not wake up by Canada, the skills to fill the brush figure also can, PK PK field in less then 350 defense although the effect can be superimposed, however, too short in PK field is not very big, SP was not well so I gave up, Soulcalibur awakening in the PK active site almost useless people know that the Earth not explained. The reversal is indeed a useful counter-PK I admit, but seemingly very little back to beat PK master, this version of the feeling of not much chance, SP was not well so I chose to give up. (Of course this is only my personal view, different opinions can ignore a friend) on the block some Soulcalibur automatically without the grounds that the occupation of manually dodged the CD, to rely on their sense of the block, I personally think that the block of 20 automatic seconds to strive and work hard fight strokes, often you are too late to hand the block of. (Without friends can automatically select the block increases reversed) General skills which the physical crit fill me in, mainly biased in favor of actual combat, 10% more critical strike chance of beating people or more pain, fear easy to pure gorgeous the protection can not increase, SP reversal counterattack on the increase. General skills which I have added unyielding will, plus it's the ground that land split is not interrupted when the sword fluctuations, interpreted as the indomitable will of the state have 20 seconds to crack the release of the sword as a short-term fluctuations, like hegemony, land Hand skills are not afraid of waves begin to be interrupted, when the ground wave and the fight pick strokes, almost when you have two, on the skills challenge, and also when you add the state will not be interrupted, and sometimes I'm in the PK Field Add breaking opponents in front of a very Weaponry, automatic divider, I do not pick him floating on air for my last pick him, for certain occupations such as Sanda an opening to catch up with the fight, you have even less opportunity to add state, there is unyielding situation Haohen more. Of course, this skill is only useful in reading skills is the release of article class skills, such as fluctuations in land split the state and processing skills when the sword broke very Weaponry, automatic divider, the head has only used when reading articles, you add in state and Wave Sword skill split sites will not be interrupted by opponents, but the indomitable will of the spirit of the sword skills no other effects, such as ghosts on the inside, Cross and other skills useless. I wave the sword to split-level increase of 10 over 20, why I only added 10 because of tension more alike SP 10 to 200 SP, the SP 200 I added a huge master on, the more level ground wave High beat out an area the greater the distance, but I feel 10 to crack the sword the size of fluctuations in the ratio is almost 112% is enough (a system to send the sword to split the size of fluctuations in the ratio 100% increase over 125%), PK field splitting fluctuations sword reach the people read the first few steps away from running the pick, the pick began to sweep the floor after Dafa, also cut to wave the first three paragraphs after the cut in the past 2 sweeping, three sections cut in the past did not